This FAQ has moved! Please visit the link below for the new and updated version of this article.
https://facebookincubator.github.io/facebook-360-spatial-workstation/FAQ.html
The FB360 Encoder can be used to encode or convert your mix into a range of formats.
Facebook 360
The Encoder can be used to a create a mp4 with spatial audio for Facebook 360
Creating Videos With Spatial Audio For Facebook 360
Oculus Video (Gear VR)
Listen to your mix in Oculus Video (Gear VR) by either side-loading or streaming.
Add Spatial Audio To Oculus Video (Gear VR)
Ambisonics
The FB360 Encoder can be used convert your mix to B-format (either FuMa or ambiX). This audio can then be used to deploy your videos on YouTube.
Also see:
Quad-Binaural
Quad-binaural is a very simple format supported by some apps and platforms.
Also see:
Rendering Engine
If you are developing your own VR or 360 video app, the FB360 Rendering Engine SDK can be used to playback a .tbe file in sync with a video.
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